Within the Virtual Interiors project, I created an environment which allows one to explore 3D cultural heritage content in both experiential and analytical ways.
The experiential interface allows for experiencing historical spaces and objects casually in 3D and VR, while getting the essential information to understand its contents. The analytical interface makes it possible to take a deep dive into underlying research data (e.g. viewing uncertainties and underlying archive documents). Moreover, via Linked Data further content can be explored, such as artist biographies and related artworks.
The video above shows a prototype version of the research environment, which includes the entrance hall of the reconstructed 17th century Amsterdam canal house of Pieter de Graef.
3D reconstruction (3D modeling, historical research) by Chiara Piccoli.
Try it out yourself (desktop or tablet browser recommended).
Furthermore, the 3D interface has been used in other contexts, such as the reconstruction of a historical 3D radio during my embedded research at Sound & Vision, or for viewing recreations of historical scientific objects, such as the “Ramelli Mill”.