Visual Navigation Project (2016-2018)

The Visual Navigation project focused on library users searching for knowledge in an increasingly digital world. The project aimed to enhance the user’s visual experience while searching for information, to inspire and to increase the use of library resources. It was conducted at the University of Oslo. Role: project leader, visual designer, interaction designer.

Project trailer (2017), by Hugo Huurdeman
Project website

ub.uio.no/om/prosjekter/avsluttet/the-visualisation-project/

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Huurdeman, H., Aamodt, M., Låberg, K. T., & Heggø, D. M. (2018). The Collection in a New Light – Towards Visual Exploration and Navigation of Academic Library Resources. International Information & Library Review, 1–17. https://doi.org/10.1080/10572317.2018.1491704 Download
Huurdeman, H. C., Aamodt, M., & Heggø, D. M. (2018). “More than Meets the Eye” - Analyzing the Success of User Queries in Oria. Nordic Journal of Information Literacy in Higher Education, 10(1), 18–36. https://doi.org/10.15845/noril.v10i1.270 Download
Huurdeman, H. C. (2017, November 29). Engaging the User – Creating Touch Apps in a Library Context (Project Workshop Report) - Universitetsbiblioteket. https://www.ub.uio.no/om/prosjekter/avsluttet/the-visualisation-project/news/workshop-report-touch-apps.html
Huurdeman, H. C. (2017, July 20). Engagement with the Abel Prize via a Touch Table App - Universitetsbiblioteket. https://www.ub.uio.no/om/prosjekter/avsluttet/the-visualisation-project/news/abel-prize-app.html
Huurdeman, H. C. (2017, July 3). Hidden Figures - Revealing Untold Stories Via A Touch Table Application - Universitetsbiblioteket. http://web.archive.org/web/20170621125746/http://www.ub.uio.no/om/prosjekter/the-visualisation-project/news/explore-hidden-figures.html
Huurdeman, H. C. (2017, May 22). Designing for Curiosity in a SciFi Touch Table Application - Universitetsbiblioteket. http://web.archive.org/web/20170621125737/http://www.ub.uio.no/om/prosjekter/the-visualisation-project/news/designing-for-curiosity.html
Huurdeman, H. C. (2017, March 17). Revealing Invisible Interactions: Studying In-Library Usage of a Movie-Related Touch Table Application - Universitetsbiblioteket. http://web.archive.org/web/20170621130013/http://www.ub.uio.no/om/prosjekter/the-visualisation-project/explorative-studies/invisible-touch-table-interactions.html
Huurdeman, H. C. (2017, January 26). Brainstorming Touch Table Use - Universitetsbiblioteket. http://web.archive.org/web/20170621125743/http://www.ub.uio.no/om/prosjekter/the-visualisation-project/news/brainstorming-touch-table.html
Huurdeman, H. C. (2017, January 20). Not available, or not found? Lessons from user queries in the Oria catalog at UiO - Universitetsbiblioteket. http://web.archive.org/web/20170621130016/http://www.ub.uio.no/om/prosjekter/the-visualisation-project/explorative-studies/lessons-from-user-queries.html
Huurdeman, H. C. (2017, January 20). From Records to Visuals - Visualizing the Multidimensional Nature of Books - Universitetsbiblioteket. http://web.archive.org/web/20170621130015/http://www.ub.uio.no/om/prosjekter/the-visualisation-project/explorative-studies/from-records-to-visuals.html
Huurdeman, H. C., Bhikharie, W., & Eliëns, A. (2017). XIMPEL: Ten Years of Immersive Media Experiences. Big Video Sprint Conference, Aalborg, Denmark. http://web.archive.org/web/20180213110101/http://easychair.org/smart-program/BIGVID2017/
Huurdeman, H. C. (2016, November 19). Darth Vader in the Science Library - Experimenting with a Touch Table in a library setting - Universitetsbiblioteket. http://web.archive.org/web/20170621125746/http://www.ub.uio.no/om/prosjekter/the-visualisation-project/news/darth-vader-in-library.html