Serious Games, Educational Technology & Interactive Media

  1. de Wit, R., Huurdeman, H. C. (2025). Training Conversational Skills Using a VR Game: Effect of Immersion. International Journal of Serious Games, 12(2), 211-231. https://doi.org/10.17083/ijsg.v12i2.925 NEW
  2. Huurdeman, H. C. (2024, June 5). Data Visualization via Enhanced Maps in a Digital Humanities Context – a Design Perspective. Proceedings Digital Humanities Benelux 2024 Conference, Leuven, Belgium. https://doi.org/10.5281/zenodo.11457262 .
  3. Hummel, H. G. K., Nadolski, R., Huurdeman, H., van Lankveld, G., Georgiadis, K., Slootmaker, A., Kurvers, H., Hummel, M., Neessen, P., van den Boomen, J., Pat-El, R., & Fischmann, J. (2024). Gamebrics: Design, implementation and practical evaluation of analytical rubrics in serious game play. Journal of Computer Assisted Learning. https://doi.org/10.1111/jcal.12998
  4. Van Den Boomen, J., Neessen, P., Hummel, H. G. K., Nadolski, R. J., Huurdeman, H. C., Van Lankveld, G., Georgiadis, K., Slootmaker, A., Kurvers, H. J., Hummel, M., Pat-El, R., & Fischmann, J. (2024, januari). Serious game Open Universiteit: Via een ‘verzorgingshuis’ kennismaken met bedrijfskunde. Tijdschrift voor het Economisch Onderwijs (TEO).
  5. Huurdeman, H. C., Hummel, H. G. K., Nadolski, R. J., van Lankveld, G., Neessen, P., van den Boomen, J., Pat-El, R., Fischmann, J., & Slootmaker, A. (2023, November). Spelenderwijs Leren Analyseren via Serious Games. Didactief, 11/2023. https://didactiefonline.nl/artikel/spelenderwijs-leren-analyseren
  6. Huurdeman, H., Hummel, H., Nadolski, R., Van Lankveld, G., Georgiadis, K., Van Den Boomen, J., Kurvers, H., Neessen, P., Pat-El, R., & Slootmaker, A. (2023). Gamebrics: Integrating Analytical Rubrics into Serious Games to Teach Analytical Skills: Proceedings of the 15th International Conference on Computer Supported Education, 403–409. https://doi.org/10.5220/0011974900003470
  7. Ackermans, K., Huurdeman, H. C., Nadolski, R. J., & Rusman, E. (2022, juli 20). Development and validation of the WDS tool: An analysis tool for assessing the quality of paper-based concept maps. Event  JURE 2022: Junior Researchers EARLI: Unpredictable Challenges – Education in a Rapidly Changing World, Porto, Portugal.
  8. Huurdeman, H. C., Melgar Estrada, L., Noordegraaf, J., & Ordelman, R. (2019). Supporting the Interpretation of Enriched Audiovisual Sources through Temporal Content Exploration. Accepted paper for Digital Humanities Benelux conference 2019. Retrieved from: http://2019.dhbenelux.org/wp-content/uploads/sites/13/2019/08/DH_Benelux_2019_paper_52.pdf. Recipient of Best Paper Award (see news post, clariah.nl)
  9. Melgar Estrada L., Koolen M., Beelen K., Huurdeman H. C., Wigham M.,  Martinez-Ortiz C. and Ordelman R. (2019). The CLARIAH Media Suite: a hybrid approach to system design in the humanities. In Proceedings of the 2019 Conference on Human Information Interaction and Retrieval – CHIIR ’19 (pp. 373–377). Glasgow, Scotland UK: ACM Press. https://doi.org/10.1145/3295750.3298918.
  10. Huurdeman, H. C., Melgar Estrada, L., van Gorp, J., Noordegraaf, J., & Ordelman, R. (2019). Looking Beyond the Picture – Enhancing Sensemaking of Audiovisual Materials in the Media Suite. Accepted paper for the International Symposium: Sensory Moving Image Archives – Visualization, Exploration and Reuse of Moving Image Data, Amsterdam.
  11. Huurdeman, H. C., Bhikharie, W., & Eliëns, A. (2017). XIMPEL: Ten Years of Immersive Media Experiences. Presented at the Big Video Sprint Conference, Aalborg, Denmark. Retrieved from http://web.archive.org/web/20180213110101/http://easychair.org/smart-program/BIGVID2017/
  12. van de Watering, M. R., Bhikharie, W., Huurdeman, H. C., & Eliëns, A. (2008). Online Gaming Communities: A Practical Shortlist. In GAMEON (pp. 137–140). Retrieved from http://web.archive.org/web/http://www.marekvandewatering.com/texts/online_gaming_communities.pdf
  13. Eliëns, A., Huurdeman, H. C., van de Watering, M. R., & Bhikharie, W. (2008). XIMPEL Interactive Video-between narrative (s) and game play. In GAMEON (pp. 132–136). Retrieved from http://web.archive.org/web/20161126072123/http://www.cs.vu.nl/~eliens/cv/media/paper-ximpel.pdf
  14. Huurdeman, H., van de Watering, M., Bhikharie, W., & Eliëns, A. (2008). Introducing XIMPEL–The eXtensible Interactive Media Player for Entertainment and Learning. In Proceedings DIVERSE 2008. Haarlem, the Netherlands. Retrieved from http://www.timelessfuture.com/archive/documents/Introducing_XIMPEL_DIVERSE_2008.pdf
  15. Eliëns, A., van de Watering, M. R., Huurdeman, H. C., Bhikharie, W., Lemmers, H., & Vellinga, P. (2007). Clima Futura@ VU–communicating (unconvenient) science. In GAMEON (pp. 125–129). Retrieved from http://web.archive.org/web/20170809005203/http://www.cs.vu.nl/~eliens/media/@text-paper-climate.pdf
  16. Huurdeman, H. C. (2007). Interactive Video in Serious Games (MSc thesis). VU University, Amsterdam. Retrieved from http://www.timelessfuture.com/archive/documents/ScriptieV0107_final.pdf