Virtual Environments, Interactive Media & Serious Games

  1. Huurdeman, H. C., Hummel, H. G. K., Nadolski, R. J., van Lankveld, G., Georgiadis, K., van den Boomen, J., Kurvers, H. J., Neessen, P., Pat-El, R., & Slootmaker, A. (2023). Gamebrics: Integrating Analytical Rubrics into Serious Games to Teach Analytical Skills. CSEDU 23, Prague, Czech Republic. In Proceedings of the 15th International Conference on Computer Supported Education (CSEDU 2023) – Volume 2, pages 403-409.
  2. Huurdeman, H., Van den Heuvel, C., & Posthumus, E. (2023). Dynamic Drawings – restored interactive 3D visualizations.
  3. Huurdeman, H., & Piccoli, C. (2021). 3D Reconstructions as Research Hubs: Geospatial Interfaces for Real-Time Data Exploration of Seventeenth-Century Amsterdam Domestic Interiors. Open Archaeology, 7(1), 314–336.
  4. Huurdeman, H., Piccoli, C., & van Wissen, L. (2021, June 1). Linked Data in a 3D Context: Experiential Interfaces for Exploring the Interconnections of 17th-Century Historical Data. DH Benelux 2021 – “The Humanities in a Digital World,” Leiden, the Netherlands.
  5. Huurdeman, H. C., & Piccoli, C. (2020). “More than just a Picture” — The Importance of Context in Search User Interfaces for Three-Dimensional Content. Proceedings of the 2020 Conference on Human Information Interaction and Retrieval, 338–342.
  6. Piccoli, C., & Huurdeman, H. C. (2020). Visualizing 17th Century Amsterdam Interiors: Towards a Methodological Framework for Creating and Publishing Annotated 3D Reconstructions. In Sharing Practices – Archaeological 3D Visualisationin the Netherlands. Amersfoort / Amsterdam. Retrieved from
  7. Piccoli C., Reuvekamp B., Pantò, A., Huurdeman, H. (2020) Reconstructing private libraries in the early modern period: A 3D virtual environment as the access point to explore the “Boekenkamer” of the Amsterdam regent Pieter de Graeff (1638 – 1707). Accepted for SHARP conference 2020 (conference postponed).
  8. Huurdeman, H. C., Melgar Estrada, L., Noordegraaf, J., & Ordelman, R. (2019). Supporting the Interpretation of Enriched Audiovisual Sources through Temporal Content Exploration. Accepted paper for Digital Humanities Benelux conference 2019. Retrieved from: Recipient of Best Paper Award (see news post,
  9. Melgar Estrada L., Koolen M., Beelen K., Huurdeman H. C., Wigham M.,  Martinez-Ortiz C. and Ordelman R. (2019). The CLARIAH Media Suite: a hybrid approach to system design in the humanities. In Proceedings of the 2019 Conference on Human Information Interaction and Retrieval – CHIIR ’19 (pp. 373–377). Glasgow, Scotland UK: ACM Press.
  10. Huurdeman, H. C., Melgar Estrada, L., van Gorp, J., Noordegraaf, J., & Ordelman, R. (2019). Looking Beyond the Picture – Enhancing Sensemaking of Audiovisual Materials in the Media Suite. Accepted paper for the International Symposium: Sensory Moving Image Archives – Visualization, Exploration and Reuse of Moving Image Data, Amsterdam.
  11. Huurdeman, H. C., Bhikharie, W., & Eliëns, A. (2017). XIMPEL: Ten Years of Immersive Media Experiences. Presented at the Big Video Sprint Conference, Aalborg, Denmark. Retrieved from
  12. van de Watering, M. R., Bhikharie, W., Huurdeman, H. C., & Eliëns, A. (2008). Online Gaming Communities: A Practical Shortlist. In GAMEON (pp. 137–140). Retrieved from
  13. Eliëns, A., Huurdeman, H. C., van de Watering, M. R., & Bhikharie, W. (2008). XIMPEL Interactive Video-between narrative (s) and game play. In GAMEON (pp. 132–136). Retrieved from
  14. Huurdeman, H., van de Watering, M., Bhikharie, W., & Eliëns, A. (2008). Introducing XIMPEL–The eXtensible Interactive Media Player for Entertainment and Learning. In Proceedings DIVERSE 2008. Haarlem, the Netherlands. Retrieved from
  15. Eliëns, A., van de Watering, M. R., Huurdeman, H. C., Bhikharie, W., Lemmers, H., & Vellinga, P. (2007). Clima Futura@ VU–communicating (unconvenient) science. In GAMEON (pp. 125–129). Retrieved from
  16. Huurdeman, H. C. (2007). Interactive Video in Serious Games (MSc thesis). VU University, Amsterdam. Retrieved from

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