Virtual Environments, Interactive Media & Serious Games

  1. NEW: Piccoli C., Reuvekamp B., Pantò, A., Huurdeman, H. (accepted) Reconstructing private libraries in the early modern period: A 3D virtual environment as the access point to explore the “Boekenkamer” of the Amsterdam regent Pieter de Graeff (1638 – 1707). Accepted for SHARP conference 2020.
  2. NEW: Huurdeman, H. C., Melgar Estrada, L., Noordegraaf, J., & Ordelman, R. (2019). Supporting the Interpretation of Enriched Audiovisual Sources through Temporal Content Exploration. Accepted paper for Digital Humanities Benelux conference 2019. Retrieved from: Recipient of Best Paper Award (see news post,
  3. Huurdeman, H. C., Melgar Estrada, L., van Gorp, J., Noordegraaf, J., & Ordelman, R. (2019). Looking Beyond the Picture – Enhancing Sensemaking of Audiovisual Materials in the Media Suite. Accepted paper for the International Symposium: Sensory Moving Image Archives – Visualization, Exploration and Reuse of Moving Image Data, Amsterdam.
  4. Huurdeman, H. C., Bhikharie, W., & Eliëns, A. (2017). XIMPEL: Ten Years of Immersive Media Experiences. Presented at the Big Video Sprint Conference, Aalborg, Denmark. Retrieved from
  5. van de Watering, M. R., Bhikharie, W., Huurdeman, H. C., & Eliëns, A. (2008). Online Gaming Communities: A Practical Shortlist. In GAMEON (pp. 137–140). Retrieved from
  6. Eliëns, A., Huurdeman, H. C., van de Watering, M. R., & Bhikharie, W. (2008). XIMPEL Interactive Video-between narrative (s) and game play. In GAMEON (pp. 132–136). Retrieved from
  7. Huurdeman, H., van de Watering, M., Bhikharie, W., & Eliëns, A. (2008). Introducing XIMPEL–The eXtensible Interactive Media Player for Entertainment and Learning. In Proceedings DIVERSE 2008. Haarlem, the Netherlands. Retrieved from
  8. Eliëns, A., van de Watering, M. R., Huurdeman, H. C., Bhikharie, W., Lemmers, H., & Vellinga, P. (2007). Clima Futura@ VU–communicating (unconvenient) science. In GAMEON (pp. 125–129). Retrieved from
  9. Huurdeman, H. C. (2007). Interactive Video in Serious Games (MSc thesis). VU University, Amsterdam. Retrieved from

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