Virtual Environments, Interactive Media & Serious Games

  1. NEW Huurdeman H.C., Piccoli C. (accepted journal paper, 2021). 3D Reconstructions as Research Hubs: Geospatial Interfaces for Real-Time Data Exploration of 17th-Century Amsterdam Domestic Interiors.
  2. NEW Huurdeman H.C., Piccoli C., van Wissen, L. (accepted conference abstract, 2021). Linked Data in a 3D context: Experiential Interfaces for Exploring the Interconnections of 17th Century Historical Data.
  3. Huurdeman, H. C., & Piccoli, C. (2020). “More than just a Picture” — The Importance of Context in Search User Interfaces for Three-Dimensional Content. Proceedings of the 2020 Conference on Human Information Interaction and Retrieval, 338–342.
  4. Piccoli, C., & Huurdeman, H. C. (2020). Visualizing 17th Century Amsterdam Interiors: Towards a Methodological Framework for Creating and Publishing Annotated 3D Reconstructions. In Sharing Practices – Archaeological 3D Visualisationin the Netherlands. Amersfoort / Amsterdam. Retrieved from
  5. Piccoli C., Reuvekamp B., Pantò, A., Huurdeman, H. (2020) Reconstructing private libraries in the early modern period: A 3D virtual environment as the access point to explore the “Boekenkamer” of the Amsterdam regent Pieter de Graeff (1638 – 1707). Accepted for SHARP conference 2020 (conference postponed).
  6. Huurdeman, H. C., Melgar Estrada, L., Noordegraaf, J., & Ordelman, R. (2019). Supporting the Interpretation of Enriched Audiovisual Sources through Temporal Content Exploration. Accepted paper for Digital Humanities Benelux conference 2019. Retrieved from: Recipient of Best Paper Award (see news post,
  7. Melgar Estrada L., Koolen M., Beelen K., Huurdeman H. C., Wigham M.,  Martinez-Ortiz C. and Ordelman R. (2019). The CLARIAH Media Suite: a hybrid approach to system design in the humanities. In Proceedings of the 2019 Conference on Human Information Interaction and Retrieval – CHIIR ’19 (pp. 373–377). Glasgow, Scotland UK: ACM Press.
  8. Huurdeman, H. C., Melgar Estrada, L., van Gorp, J., Noordegraaf, J., & Ordelman, R. (2019). Looking Beyond the Picture – Enhancing Sensemaking of Audiovisual Materials in the Media Suite. Accepted paper for the International Symposium: Sensory Moving Image Archives – Visualization, Exploration and Reuse of Moving Image Data, Amsterdam.
  9. Huurdeman, H. C., Bhikharie, W., & Eliëns, A. (2017). XIMPEL: Ten Years of Immersive Media Experiences. Presented at the Big Video Sprint Conference, Aalborg, Denmark. Retrieved from
  10. van de Watering, M. R., Bhikharie, W., Huurdeman, H. C., & Eliëns, A. (2008). Online Gaming Communities: A Practical Shortlist. In GAMEON (pp. 137–140). Retrieved from
  11. Eliëns, A., Huurdeman, H. C., van de Watering, M. R., & Bhikharie, W. (2008). XIMPEL Interactive Video-between narrative (s) and game play. In GAMEON (pp. 132–136). Retrieved from
  12. Huurdeman, H., van de Watering, M., Bhikharie, W., & Eliëns, A. (2008). Introducing XIMPEL–The eXtensible Interactive Media Player for Entertainment and Learning. In Proceedings DIVERSE 2008. Haarlem, the Netherlands. Retrieved from
  13. Eliëns, A., van de Watering, M. R., Huurdeman, H. C., Bhikharie, W., Lemmers, H., & Vellinga, P. (2007). Clima Futura@ VU–communicating (unconvenient) science. In GAMEON (pp. 125–129). Retrieved from
  14. Huurdeman, H. C. (2007). Interactive Video in Serious Games (MSc thesis). VU University, Amsterdam. Retrieved from

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