Virtual Environments, Interactive Media & Serious Games

  1. Huurdeman, H. C., Hummel, H. G. K., Nadolski, R. J., van Lankveld, G., Georgiadis, K., van den Boomen, J., Kurvers, H. J., Neessen, P., Pat-El, R., & Slootmaker, A. (2023). Gamebrics: Integrating Analytical Rubrics into Serious Games to Teach Analytical Skills. CSEDU 23, Prague, Czech Republic. In Proceedings of the 15th International Conference on Computer Supported Education (CSEDU 2023) – Volume 2, pages 403-409.
  2. Huurdeman, H., Van den Heuvel, C., & Posthumus, E. (2023). Dynamic Drawings – restored interactive 3D visualizations. https://doi.org/10.5281/zenodo.7785658
  3. Huurdeman, H., & Piccoli, C. (2021). 3D Reconstructions as Research Hubs: Geospatial Interfaces for Real-Time Data Exploration of Seventeenth-Century Amsterdam Domestic Interiors. Open Archaeology, 7(1), 314–336. https://doi.org/10.1515/opar-2020-0142
  4. Huurdeman, H., Piccoli, C., & van Wissen, L. (2021, June 1). Linked Data in a 3D Context: Experiential Interfaces for Exploring the Interconnections of 17th-Century Historical Data. DH Benelux 2021 – “The Humanities in a Digital World,” Leiden, the Netherlands. https://doi.org/10.5281/zenodo.4889856
  5. Huurdeman, H. C., & Piccoli, C. (2020). “More than just a Picture” — The Importance of Context in Search User Interfaces for Three-Dimensional Content. Proceedings of the 2020 Conference on Human Information Interaction and Retrieval, 338–342. https://doi.org/10.1145/3343413.3377994
  6. Piccoli, C., & Huurdeman, H. C. (2020). Visualizing 17th Century Amsterdam Interiors: Towards a Methodological Framework for Creating and Publishing Annotated 3D Reconstructions. In Sharing Practices – Archaeological 3D Visualisationin the Netherlands. Amersfoort / Amsterdam. Retrieved from http://www.3dvisualisationpractices.nl/wp-content/uploads/2020/02/Booklet-1.pdf
  7. Piccoli C., Reuvekamp B., Pantò, A., Huurdeman, H. (2020) Reconstructing private libraries in the early modern period: A 3D virtual environment as the access point to explore the “Boekenkamer” of the Amsterdam regent Pieter de Graeff (1638 – 1707). Accepted for SHARP conference 2020 (conference postponed).
  8. Huurdeman, H. C., Melgar Estrada, L., Noordegraaf, J., & Ordelman, R. (2019). Supporting the Interpretation of Enriched Audiovisual Sources through Temporal Content Exploration. Accepted paper for Digital Humanities Benelux conference 2019. Retrieved from: http://2019.dhbenelux.org/wp-content/uploads/sites/13/2019/08/DH_Benelux_2019_paper_52.pdf. Recipient of Best Paper Award (see news post, clariah.nl)
  9. Melgar Estrada L., Koolen M., Beelen K., Huurdeman H. C., Wigham M.,  Martinez-Ortiz C. and Ordelman R. (2019). The CLARIAH Media Suite: a hybrid approach to system design in the humanities. In Proceedings of the 2019 Conference on Human Information Interaction and Retrieval – CHIIR ’19 (pp. 373–377). Glasgow, Scotland UK: ACM Press. https://doi.org/10.1145/3295750.3298918.
  10. Huurdeman, H. C., Melgar Estrada, L., van Gorp, J., Noordegraaf, J., & Ordelman, R. (2019). Looking Beyond the Picture – Enhancing Sensemaking of Audiovisual Materials in the Media Suite. Accepted paper for the International Symposium: Sensory Moving Image Archives – Visualization, Exploration and Reuse of Moving Image Data, Amsterdam.
  11. Huurdeman, H. C., Bhikharie, W., & Eliëns, A. (2017). XIMPEL: Ten Years of Immersive Media Experiences. Presented at the Big Video Sprint Conference, Aalborg, Denmark. Retrieved from http://web.archive.org/web/20180213110101/http://easychair.org/smart-program/BIGVID2017/
  12. van de Watering, M. R., Bhikharie, W., Huurdeman, H. C., & Eliëns, A. (2008). Online Gaming Communities: A Practical Shortlist. In GAMEON (pp. 137–140). Retrieved from http://web.archive.org/web/http://www.marekvandewatering.com/texts/online_gaming_communities.pdf
  13. Eliëns, A., Huurdeman, H. C., van de Watering, M. R., & Bhikharie, W. (2008). XIMPEL Interactive Video-between narrative (s) and game play. In GAMEON (pp. 132–136). Retrieved from http://web.archive.org/web/20161126072123/http://www.cs.vu.nl/~eliens/cv/media/paper-ximpel.pdf
  14. Huurdeman, H., van de Watering, M., Bhikharie, W., & Eliëns, A. (2008). Introducing XIMPEL–The eXtensible Interactive Media Player for Entertainment and Learning. In Proceedings DIVERSE 2008. Haarlem, the Netherlands. Retrieved from http://www.timelessfuture.com/archive/documents/Introducing_XIMPEL_DIVERSE_2008.pdf
  15. Eliëns, A., van de Watering, M. R., Huurdeman, H. C., Bhikharie, W., Lemmers, H., & Vellinga, P. (2007). Clima Futura@ VU–communicating (unconvenient) science. In GAMEON (pp. 125–129). Retrieved from http://web.archive.org/web/20170809005203/http://www.cs.vu.nl/~eliens/media/@text-paper-climate.pdf
  16. Huurdeman, H. C. (2007). Interactive Video in Serious Games (MSc thesis). VU University, Amsterdam. Retrieved from http://www.timelessfuture.com/archive/documents/ScriptieV0107_final.pdf

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