Virtual Environments, Interactive Media & Serious Games

  1. NEW: Piccoli C., Reuvekamp B., Pantò, A., Huurdeman, H. (accepted) Reconstructing private libraries in the early modern period: A 3D virtual environment as the access point to explore the “Boekenkamer” of the Amsterdam regent Pieter de Graeff (1638 – 1707). Accepted for SHARP conference 2020.
  2. NEW: Huurdeman, H. C. and Piccoli, C. (in press, 2020). “More than just a Picture” – The Importance of Context in Search User Interfaces for Three-Dimensional Content. Accepted for CHIIR 2020, Vancouver, Canada.
  3. NEW: Piccoli, C., & Huurdeman, H. C. (2020). Visualizing 17th Century Amsterdam Interiors: Towards a Methodological Framework for Creating and Publishing Annotated 3D Reconstructions. In Sharing Practices – Archaeological 3D Visualisationin the Netherlands. Amersfoort / Amsterdam. Retrieved from http://www.3dvisualisationpractices.nl/wp-content/uploads/2020/02/Booklet-1.pdf
  4. NEW: Huurdeman, H. C., Melgar Estrada, L., Noordegraaf, J., & Ordelman, R. (2019). Supporting the Interpretation of Enriched Audiovisual Sources through Temporal Content Exploration. Accepted paper for Digital Humanities Benelux conference 2019. Retrieved from: http://2019.dhbenelux.org/wp-content/uploads/sites/13/2019/08/DH_Benelux_2019_paper_52.pdf. Recipient of Best Paper Award (see news post, clariah.nl)
  5. Melgar Estrada L., Koolen M., Beelen K., Huurdeman H. C., Wigham M.,  Martinez-Ortiz C. and Ordelman R. (2019). The CLARIAH Media Suite: a hybrid approach to system design in the humanities. In Proceedings of the 2019 Conference on Human Information Interaction and Retrieval – CHIIR ’19 (pp. 373–377). Glasgow, Scotland UK: ACM Press. https://doi.org/10.1145/3295750.3298918.
  6. Huurdeman, H. C., Melgar Estrada, L., van Gorp, J., Noordegraaf, J., & Ordelman, R. (2019). Looking Beyond the Picture – Enhancing Sensemaking of Audiovisual Materials in the Media Suite. Accepted paper for the International Symposium: Sensory Moving Image Archives – Visualization, Exploration and Reuse of Moving Image Data, Amsterdam.
  7. Huurdeman, H. C., Bhikharie, W., & Eliëns, A. (2017). XIMPEL: Ten Years of Immersive Media Experiences. Presented at the Big Video Sprint Conference, Aalborg, Denmark. Retrieved from http://web.archive.org/web/20180213110101/http://easychair.org/smart-program/BIGVID2017/
  8. van de Watering, M. R., Bhikharie, W., Huurdeman, H. C., & Eliëns, A. (2008). Online Gaming Communities: A Practical Shortlist. In GAMEON (pp. 137–140). Retrieved from http://web.archive.org/web/http://www.marekvandewatering.com/texts/online_gaming_communities.pdf
  9. Eliëns, A., Huurdeman, H. C., van de Watering, M. R., & Bhikharie, W. (2008). XIMPEL Interactive Video-between narrative (s) and game play. In GAMEON (pp. 132–136). Retrieved from http://web.archive.org/web/20161126072123/http://www.cs.vu.nl/~eliens/cv/media/paper-ximpel.pdf
  10. Huurdeman, H., van de Watering, M., Bhikharie, W., & Eliëns, A. (2008). Introducing XIMPEL–The eXtensible Interactive Media Player for Entertainment and Learning. In Proceedings DIVERSE 2008. Haarlem, the Netherlands. Retrieved from http://www.timelessfuture.com/archive/documents/Introducing_XIMPEL_DIVERSE_2008.pdf
  11. Eliëns, A., van de Watering, M. R., Huurdeman, H. C., Bhikharie, W., Lemmers, H., & Vellinga, P. (2007). Clima Futura@ VU–communicating (unconvenient) science. In GAMEON (pp. 125–129). Retrieved from http://web.archive.org/web/20170809005203/http://www.cs.vu.nl/~eliens/media/@text-paper-climate.pdf
  12. Huurdeman, H. C. (2007). Interactive Video in Serious Games (MSc thesis). VU University, Amsterdam. Retrieved from http://www.timelessfuture.com/archive/documents/ScriptieV0107_final.pdf

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