Update (Dec. 2023): Gamebrics has won the best Educational Product of 2023 prize of the Open Universiteit!
Designing games to help people learn, like for improving analytical skills, is a tough task. At the Open Universiteit, the Gamebrics team tried a new approach by integrating rubrics—tools for assessing skills—directly into serious games. Rubrics link specific criteria to different levels of achievement, e.g. ranging from poor to excellent. By embedding these rubrics, the games can track and show players’ progress on analytical skills through dashboards, which also give feedback on how to improve.
The Gamebrics team added rubrics to three games at the Open Universiteit’s faculties of Management, Psychology, and Educational Sciences: Kastanjehoeve (a virtual internship in an elderly home), Junior Scientist (where players advise a company on statistics), and EduMythBusters (where players challenge common myths about education). Results from our evaluation study suggest that these rubrics make the games more effective for learning, compared to versions without the rubrics.
I was part of a diverse multidisciplinary team working on this project. I helped create rubrics for analytical skills, drawing on established frameworks like Bloom’s taxonomy and Kendall’s New Educational Objectives. I also handled tasks for sharing our work with others, including making a project video, authoring & co-authoring conference papers, and preparing an article for an educational magazine.
Gamebrics Trailer (video/AUDIO: MickHummel.nl, script/STORYBOARd: Hugo Huurdeman/Gamebrics):
Project website:
gamebrics.nl
Related publications:
header image: cutout from “skills wheel”/Gamebrics project
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Hummel, H. G. K., Nadolski, R., Huurdeman, H., van Lankveld, G., Georgiadis, K., Slootmaker, A., Kurvers, H., Hummel, M., Neessen, P., van den Boomen, J., Pat-El, R., & Fischmann, J. (2024). Gamebrics: Design, implementation and practical evaluation of analytical rubrics in serious game play.
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